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2 of 2 people found the following review helpful:
Pleasant hijinks and light academia/alien invasion satire, January 16, 2023
by Andrew Schultz (Chicago)
Related reviews: IFComp 2022

Marco Vallarino is one of several IFComp authors whose works I always meant to look at more in-depth. And here "more in-depth," means, sadly, "at all." I mean we've been in IFComp together but somehow I missed the chance to look at his two Darkiss games. CI is motivation beyond "gee, both Darkisses placed well" to fix that. It's unashamedly old-school and not a profound game, but it doesn't have to be. You are just some AFGNCAAPy schlep working at the university, trying to get a computer simulation/program working to zap aliens who've attacked.

And there are laughs along the way. There are joke names, and they're not side-splitters, but they made me smile. More creatively, you're given a long, weird password early. "Suddenly you realize that if you can remember this password by heart, you can do anything in life." Oh, and your first puzzle is to help a professor out of the vending machine they stuffed themselves into, to avoid getting killed or, at least, getting killed first. You rescue them in the way one would expect, with a coin you find lying around. There's another fetch quest or two to warm things up, and then the actual thinking begins. There's nothing too deep. Once you meet a robot with a laser, if you look around, you can guess what item might help you not get killed, and how you can get that item. There's also an overhead projector that's too heavy to carry. I don't know how much they're used these days, but I appreciate that sort of thing for nostalgia's sake. I mean, lots of games have flashlights and such, but I haven't used an overhead projector since Akkoteaque, which is nice even if unfinished.

The final puzzle is also very pleasing. CI is not the first game to feature you having to screw in batteries, but the twist at the end to get the computers running is clever and sensible and I'm glad it didn't get too absurdist. There's a lot of funny stuff in here, and it pays off relatively quickly, with a bit of drama even though it's pretty clear the aliens can and should meet a bad end. Even a stupid death at the beginning is a clue. You also have to sort-of disguise yourself. This brought back memories of a tough Infocom puzzle, but fortunately there's a lot less calculation here.

For being a z5 game, CI contains an impressive amount of fun. A university setting is one that could easily bloat, but this doesn't, and it seems to hit all the tropes without overplayingthem. Perhaps the author specifically set themselves to creating a z5 game and nothing bigger. I for my part was pleased to fit my own effort into the Z8 format, which allows double the size/memory, and while it's neat to see Inform's new features, I enjoy seeing the sort of economy exercised by PunyInform authors or, well, this game. They can fit a lot in.

One of many fourth-wall jokes hints at Campus Invaders 2.0. I'm looking forward to that, after this experience. I suspect CI placed a bit low because people relate more to Vampires and Zombies and not due to quality issues. I don't much care for vampires or zombies, but the Darkiss games will be nice while I'm waiting for CI2.

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