The Phoenix Move

by Daniele Giardini profile

Surreal
2008

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Number of Reviews: 3
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4 of 6 people found the following review helpful:
Phony one-move, August 23, 2008

Despite what the author says, The Phoenix Move is not a one-move game. The game does put the player back on top of the pole after every turn, but any changes made to the world do not reset. In this sense the game resembles not Aisle but Sam Barlow's other game The City. This got me stuck for a while when I tried to find the one winning move when in fact you need a series of moves to win.

The game gradually reveals a nice story and the prose is fun to read. Influences from Aisle and Pick Up the Phone Booth and Aisle can be seen in the writing style as well. Unfortunately the ending doesn't work that well - the final textdump explains the background too much leaving nothing for the player to work out. (Spoiler - click to show)The final choice presented to the player both contradicts the story and is altogether unnecessary. It would have been more satisfying and more consistent if the game would have made the choice automatically based on the player's actions during the game.

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