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Post-apocalyptic puzzling, December 1, 2020
Alone is a parser-based horror game by Paul Michael Winters, published in 2020. The game is about a post-apocalyptic scenario where an infectious disease has ravaged the earth and youíre a survivor, just drifting aimlessly... at least until gas runs out of your car.
Itís basically a tightly designed, gloomy puzzle-fest. The design feels pleasantly streamlined - the game world isnít overwhelmingly big, and as befits a world half-empty, most rooms donít have too much to examine either. At least up to a certain point, the challenge of the game feels just right - itís neither too hard or too easy to figure out what youíre supposed to do.
The writing is terse and subdued, which works with this type of horror. The tone of the game manages to be consistently morose, although to criticize something, (Spoiler - click to show)the setting isnít particularly original - from a dark forest to an abandoned gas station to the underground bunker - nor is there any major twist awaiting here that would turn it all upside down in the end. This overall story feels a bit ho-hum, although to the gameís credit, the ending is surprisingly optimistic and leaves a nice feeling, and the gameís focus seems to be on puzzles anyway.
The polish is generally good, although sometimes the implementation felt just slightly lacking. Some things donít exist in the game world that seem like they should, but I donít think there are any problems that really hamper a regular playthrough.
The game can be finished under 2 hours if you donít get stuck on anything for too long. It could be worth a try if you want a solid puzzle-focused adventure and donít mind some unsightly horror imagery.