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![]() Saint Simon’s Saw is a program by Samuel Thomson, published in 2020. I’m not sure if you can call it a game, as it doesn’t have a conventional goal or a real win state - I would say it’s closer to a tool or a toy. Was this review helpful to you? Yes No Remove vote | Add a comment
Comments on this reviewPrevious | << 1 >> | Next samuelthomson, January 3, 2021 - Reply Previous | << 1 >> | NextThanks for your constructive review, AKheon. I'm re-drafting the writing of the game before a mobile release and so I'll check the spelling. I considered a "restart" button, and decided against it because i liked the idea of the deck being as physical/lifelike as possible, but if you found yourself looking for it, perhaps it needs to be there. I enjoyed your reference to Jung, and there are definite similarities with archetypes and the methodology I used to create the card meanings, although this was always intended to be a partial set of tools for thinking about things, I'm not claiming it as any kind of innate or universal system. Mostly I picked interesting figures and ideas from a range of incomplete projects I've been working on, and tried to match them up to concepts of conceptually splitting, separating, or otherwise defining one thing against another. I'm very pleased to hear that you were struck by the execution of the project. |