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Become a village junk collector with high, magic ambitions to rule in Northwest or Northeast Oz. Multiple cases of mistaken identity involve everybody in Oz from the original L. Frank Baum Oz characters to even yourself. You will be thrust into intrigue and suspense at every turn as you try to replace the dead Wicked Witch of the West and Wicked Witch of the East.
NE By NW Oz is a 30,000 word interactive novel by Ron Baxley, Jr., where your choices control the story. It's entirely text-based—without graphics or sound effects—and fueled by the vast, unstoppable power of your imagination.
This game is one of the smaller Hosted Games. It contains a full story and a systematic scoring system, and if someone I knew personally told me they had made it, I'd be proud of them for finishing an interesting story.
As I've been reviewing all hosted games, it inevitably falls into some comparisons, and I'd have to say it is on the weaker end of the scale for my personal tastes.
It riffs on the Wizard of Oz books, and includes characters like Ozma. You are a young person (a wannabe witch or wizard) and its your quest to ask Glinda to make you a real witch or wizard.
You travel through Oz, running into familiar faces and deciding to either do good (for which you get goodness points) or wickedness (for which you get wicked points).
It looks at first like there's a lot of branching, but in most scenarios that aren't good vs wicked, only one option will be 'real' while the others send you back to the choice until you pick the right one.
The author does seem to have a big love for different parts of the Oz series, including a lot of scenes with the powder that makes things come alive.
There were some noticeable typos every few pages. Overall, while this feels like a labor of love, I didn't have quite as much fun as I could have due to the lack of substantial choices or character arcs (except for gaining wizard merch, that part was fun).