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All Member Ratings

5 star:
(4)
4 star:
(19)
3 star:
(14)
2 star:
(4)
1 star:
(0)
Average Rating: based on 41 ratings
Number of Reviews Written by IFDB Members: 6
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- Hellzon (Sweden), January 25, 2025

- Fie, August 2, 2023

- Edo, March 31, 2022

- William Chet (Michigan), July 19, 2020

- Zape, April 15, 2019 (last edited on April 28, 2020)

- mrfrobozzo, July 25, 2017

- Christina Nordlander, June 16, 2017 (last edited on June 17, 2017)

- Xavid, December 7, 2016

4 of 4 people found the following review helpful:
A hilarious and difficult game for Zork/Adventure/Enchanter fans, August 18, 2015*

In this one-room, complicated game that upends IF conventions, you must extinguish all of your many lightsources to let a grue eat the troll blocking your way.

Adventurers may recognize the lantern from Adventure and Infocom games, the elvish sword from the Zork games, and the amulet from Spellbreaker. There are several other lightsources to deal with. Other items from Infocom games include the stock certificate from Zork III (I think), the grue repellent from Zork II, Zork III, and Sorcerer; the screwdriver from Zork I; and many others.

This game is hard. Like many others, I played for over a half hour without extinguishing a single light source. But once you start to get a feel for the game, it gets better and better. Because of an early experiment, I got the wrong idea about one item and never solved one of the harder puzzles on my own.

I recommed trying to get half of the points before using a walkthrough.

* This review was last edited on February 3, 2016
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- dosgamer, April 9, 2015 (last edited on April 10, 2015)

- Thrax, March 11, 2015 (last edited on March 12, 2015)

- Lorxus, April 20, 2014

- lisapaul, January 14, 2014

- nf, November 4, 2013

- N.C. Hunter Hayden, October 25, 2013

- Indigo9182, August 13, 2013 (last edited on August 14, 2013)

- Jim Kaplan (Jim Kaplan has a room called the location. The location of Jim Kaplan is variable.), June 11, 2013

- DJ (Olalla, Washington), May 9, 2013

- DAzebras, April 22, 2013

- loungeman (Bilbao, Spain), May 30, 2012

- Mr. Patient (Saint Paul, Minn.), April 4, 2012 (last edited on April 5, 2012)

- Muskie, August 13, 2010

- schifter (Louisville, KY), July 20, 2010 (last edited on July 21, 2010)

- perch, December 18, 2009 (last edited on December 19, 2009)

2 of 6 people found the following review helpful:
Illogical Yet Immersive (For Masochists Only), December 18, 2009*
by AmberShards (The Gothic South)

As others have noted, the writing is top-notch and places the player in a believable penumbra of the Zorkian universe. The over-the-top humor is also well done. The first glaring problem, however, is that the PC's actions and restrictions just don't make sense. Adventurers are known for trying all sorts of things in order to solve puzzles; it's their nature. Thus, the game fails right from the outset with a PC that is effectively straitjacketed.

The responses are entertaining -- at first, until they become tiresome and opaque. Apparently the puzzles depend upon doing random things until you figure out the secret parts of various objects that allow you to solve them. I say "apparently" because after 100 turns and still not a single point, I gave up in frustration.

Beyond the mindlessly illogical PC, the unclued nature of the puzzles, and the ridiculous catch-all behavior of the troll, there's not much to really set apart Enlightenment as a game. Don't misunderstand -- the writing is excellent, but the game mechanics are not, so as a game, Enlightenment just doesn't deliver the goods. I suppose you could spend an afternoon banging your head against the wall, but why do that? If you need to resort to hints to get even the first point, you might well love this game. Me, I'm not in favor of games that frustrating.

Enlightenment is basically for masochists only.

* This review was last edited on January 1, 2010
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