I wanted to try to avoid reviewing ParserComp games during the judging period, but I wanted to make exceptions for works people might miss out on and be sorry they did, due to the subject matter or an unfamiliar author.
In BtLoF's case, we have both, although I should note the author has written in non-English works that seem to have been well-received. (I onl researched this after playing through.) Nevertheless, I was sort of dreading looking into it, because it was about war, and I worried it might drag on, to show war drags on, and it might have more description than I wanted.
Well, I was totally wrong on both counts. It's a relatively short affair, and there are a lot of ways to get killed, and perhaps it would be better that way if you did. There certainly is something awful at the center of it. In the introduction, you know you're going to die. You're not sure how. BtLoF lets you know your protagonist's death is not very noble, and they're cowardly, too. He tries to get the bare minimum of bravery so he won't be found out. All this is done without pointing the finger.
Here's where things are tough for me as a reviewer. I don't want to spoil to much, but you steal something very particular, and it seems both very valuable and not valuable at all. It relates to some things I've seen. But it recalled upsetting moments for me, where I thought "Oh, I have no right to be THAT mad." But I did, because even if nobody stole my soul or wound up leaving me to die, they crossed some boundaries, under pretenses that Things Were Tough and There are Worse People Out There, You Know.
The final chapter is a fitting climax, as perhaps the narrator overestimates how much his fellow soldiers understand what he is trying to do, and it makes for a Tell-Tale Heart kind of moment.
I'll put why I found BtLoF powerful in a spoiler, and it's an oblique spoiler, too, just so if you read it, BtLoF should still have impact. It's not very long. You shouldn't have much problem with the four or five commands needed to pass each chapter. The story drew me in, allowing my character survival, wondering if he wasn't that bad, then slowly realizing that, yes, he was pretty bad indeed, or worse.
(Spoiler - click to show)it reminded me of people who told my story as if it was their own, maybe even interrupting mine to say "See? I told you so! That's what I've been talking about!" (Whom and what they told so is unclear.) Perhaps they even ascribe motives to me, or to antagonists or friends in my story, that weren't there, or deliberately emphasizing points I didn't care about. Perhaps those motives were flattering, or not. But it was my story, and someone corrupted it, by overplaying and underplaying certain aspects, and perhaps it was one I wasn't even ready to tell at all. It reminded me of people who told George Carlin jokes without noting, hey, this was by George Carlin, and they seemed much smarter than they were. There's a sort of spiritual robbery here, though in BtLoF, there's a bit of "what's the matter? They're dead anyway!" And I found myself trying to protest that and failing early on and even remembering when I'd warped others' stories, aloud or in my own mind.
BtLoF could have been done with a supernatural background, or as a slice-of-life game. Other works have done this, and successfully, in both long and short form. But it's a war story I hadn't read before, and I don't think that speaks to my blind spots. There are plenty of stories of ghosts on the battlefield, or of innocent people killed, in war. This is different. It was surprisingly personal to me without, well, being as invasive as the main character.