Ka

by Dan Efran profile

Afterlife
2010

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Number of Reviews: 5
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7 of 7 people found the following review helpful:
Afterlife adventure with exotic machinery and puzzles, June 3, 2022
by Wade Clarke (Sydney, Australia)
Related reviews: fantasy, Inform

Like a lot of the most high-faluting mummies, you used to be a pharoah. Now you're a Ka, an ex-mummy spirit about to quest for the afterlife. And as the game's blurb reveals, the first problem you face is that you're inside a coffin inside a coffin inside a coffin inside a coffin... etc.

In spite of Ka being on my To Play list for a long time, I procrastinated because of the impression I'd obtained from reviews that it was a hard-leaning puzzler with an emphasis on machinery puzzles; I don't consider interpreting detailed descriptions of arcane equipment to be one of my strong suits in parser gaming. Ka definitely has a good amount of arcane equipment in it, but it's also considerably more varied, and the way it's mostly delivered as one self-contained room after another reduces stress. The player doesn't have to worry that the thing they might need to make a machine work is elsewhere. I was thoroughly engrossed in it and completed it in eighty minutes, only checking a walkthrough once. It is a little strange, though, that so much is implemented in this game, and yet so much that seems obvious has not been implemented. I suppose this backhandedly amounts to direction on the puzzles (you can't muck around with things that aren't implemented) but it does suppress Ka in the polish stakes.

The ABOUT text mentions the amount of research on Egyptian afterlife rituals that went into Ka. The game has a convincing and exotic (to non-ancient-Egyptian me) aesthetic that's lived-in for its PC. I don't think I'd call its procession of puzzles a narrative-narrative, but it does develop a story, attitude and a history through the PC's narration, including flashbacks to his life as a pharoah. Battling through the puzzles amounts to a microcosm of the struggles of the living during life, and the prose doesn't forget to keep pressing this note. Success in the end does bring a kind of spiritual relief. There is an emphasis on time, memory, circles and loops in both Ka's bejewelled imagery and in the physical constructions of its puzzles.

The game's ultimate puzzle, a riddle, is the only one for which I needed to consult a walkthrough. Once I'd read the answer, I couldn't actually reverse engineer the sense out of it, so I wasn't hurt by my failure to come up with it. Fortunately David Welbourn, via his walkthrough, went the extra step of explaining its meaning to me.

Ka is a dense but not overwhelming puzzle game with a rich Egyptian aesthetic, plenty of exotic mechanical puzzles and a good number of other types of puzzles as well.

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