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Not an ordinary zombie apocalypse.
Yancy is an aroace person who thinks they don't have a creative bone in their body. But then the zombie apocalypse begins, and they realize they never pursued their dream of becoming a photographer. So they pick up a camera as the world starts crumbling around them.
Go around Yancy's neighborhood for photo ops, chat with friends at night, and try to hold it together as everything changes. Who knows? It might not turn out the way you think.
(I strongly recommend downloading this game, due to the large amount of audio files involved. I'm aware there are issues with the audio in different browsers and am working on a big fix, but for now, the audio seems to work just fine in FIrefox.)
Content warning: This game contains: depictions of emotional & verbal abuse, othering & white supremacy, acephobia & queerphobia, death of a parent.
41st Place - 30th Annual Interactive Fiction Competition (2024)
| Average Rating: based on 6 ratings Number of Reviews Written by IFDB Members: 1 |
I beta tested this game.
I have to say right now that I played this game twice, once in Chrome and once in Firefox, which I downloaded just for this purpose.
It is MUCH better in Firefox, where every character is voice-acted. I would really strongly suggest only playing it that way.
This is a long choice-based game with full voice acting about a character who takes up photography as a 'bucket list' item while the apocalypse happens due to a zombie virus.
Your camera purchase serendipitously leads you to find your former childhood friend nekoni online, who you reconnect with, ending up in a discord of former childhood friends.
Playtime is split up into 4 seasons, with an intro, 3 days per the first three seasons, and one day for the final season.
In each day, you'll hang out with your dog, have the opportunity to go to one of several, then hang out in discord, choosing which friend to chat with, then chatting with your friend Neko in a voice call. Your mom also might call.
If you choose the same place to visit each day, it unlocks someone to help you during a crisis later. If you chat with the same friend each day, you unlock a special ending centered around them.
Playing twice gave me really different experiences; in my first one, I hung out with a snail guy at the park; in my second, I hung out with a heterochromia guy in a coffee shop. In my first, I chatted with Artemis the most; in the second, Rainer.
I'm glad I tried multiple paths. One of them (the [spoiler]Rainer[/spoiler] path) unlocks author commentary on the game.
In it, the author mentions that part of the game is about something e visualized for a long time, and this is a chance to experiment with it to see what it would be like.
I think that explains a lot about the plot and setting. Some say dreams are a way of the brain coming up with 'what if' scenarios and testing them out. That's what this game (at least partially) is!
So there is a zombie virus, but much of the game is about the past and discord drama. The virus can be seen as a stand-in for both Covid and for neurodivergence or coming out. The vast majority of characters are LGBTQ+ or allies and respect pronouns. Bad things still happen (at least two really dramatic events occur) but they aren't the norm. The protagonist can positively affect the lives of others.
Thinking about it, the game can be therapeutic. Both of the worst things that happen to you personally are the kind of scenario you can think of in the shower and stress out about, so writing or playing a game like this can be a nice way to work through it.
I liked the voice acting; on this playthrough, the mother's voice and neko's contributed the most. The pictures were great; I especially liked the papercraft.
Not everything is perfect about the game; it feels really long, and it's not apparent at first just how much freedom there is. Due to the personal nature of the game, some choices don't feel authentic to who I imagined myself to be. But it helped when I realized something; I read the Great Gatsby earlier this year. I used to really dislike it, but once I realized that the narrator wasn't intended to be perfect or for us to always agree with him, I liked it much more. It's the same here; I don't think Yancy is meant to be perfect. I think part of the idea is to see what happens to someone who is doing their best but sometimes messes up.
Overall, this game gave me a lot of food for thought. It made me a lot more sympathetic to aroace people, as, while I don't identify as such in the longterm sense, I realized that I have a lot of those feelings right now in my life. And the game helped me imagine different scenariosin my life as well. So a lot of food for thought!