This story is a puzzle-light spoof of 1950's (and modern!) stereotypes and tropes.
None of the puzzles are particularly difficult, and primarily consist of 'find the right object' type quests, with simple but fun secondary mechanics. There are any number of red herring objects (based on one play: it's possible they have more utility or alternate puzzle solutions) that add a sense of depth and contribute to the comedic themes.
The dialogue is fun and peppered with classic 'old-timey' declarations--when you are offered the chance, try saying the 'worst' swear your character can imagine.
The writing is concise, terse, and flows nicely: this is a piece that has clearly been edited & written for readability, and the effort is greatly appreciated.