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Relato interactivo de terror. 
 
La noche de halloween es la elegida. 
Debes matar a Rodrigo, y tiene que ser esta noche. 
 
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Relato de ficción interactiva en la que no tienes que teclear, sino pulsar en los iconos de las acciones. 
 
 
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Este relato fue creado para la EctoComp 2022, en la categoría de aventuras hechas en más de cuatro horas.
3rd Place, Le Grand Guignol - Spanish - ECTOCOMP 2022
This game was interesting. I thought it was Twine, but it seems like a custom engine made by the author on github. It has regular links but includes a row of buttons for common actions like dropping, pushing, attacking, opening, etc.  
 
The game has a world model with several locations and items and NPCs in them. You start with a dramatic opening: a note to yourself saying that you must kill Rodrigo. 
 
The story is interesting and is based on a scene from a movie that left a deep impression on the author, but I wonder if it isn't a perfect fit for the UI here. I had trouble figuring out how to use a bank card to pay for food, for instance; do I click on the card itself? Open the card? Attack the card? Similarly, there were a lot of background red-herring items that had no real story use.  
 
I felt like the story got progressively creepier, and the ending was impactful (literally). The engine overall seems very solid; I could see it working great in a larger game that was more puzzle-based.