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In a hurried attempt to solve the worldâEUR(TM)s address crisis, an international committee decided it would be best to allocate IP addresses by population growth. Regions with the highest rate of growth were given more addresses per citizen, and regions with the lowest rate of growth were given less. However, since high-growth regions were most often populated with citizens of a lower socio-economic status and thus were less likely to own technology or have internet access, the committee allowed the commoditization of IP addresses. Addresses could now be bought and sold for a hefty sum of money.
It is the bleak allegorical near future. Downtrodden everypeople must sell the only thing they have of value--IP addresses--to moneyed interests, in order to support their vices.
That's a story that could go somewhere! And the format initially suggests that it will, telling you that you have three addresses to sell. However, nothing that qualifies as a "game" actually seems to have been implemented. There is only one path to an abrupt end, and you can see all of the content in a brisk 90 seconds.
The post-game "synopsis" and "extra notes" reveal the author's broader and bolder ambitions (one plot point is labeled (METAPHOR FOR MYSELF, THE AUTHOR)) but something apparently went awry before the decision to publish was made.