Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
37th Place - 7th Annual Interactive Fiction Competition (2001)
-- Duncan Stevens
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
There was very little interactivity, but that's hardly the point in a piece like this. Ultimately, I think it was apple's lack of cohesion that failed me. When I reached the end of this game, I blinked, and then I shrugged. Some people can look at a Pollock and see emotion made visible. Other people just see chaos. This game may be similar, and while I enjoy surreality and even randomness, I don't think there's much here that will be sticking with me.
See the full review
|Average Rating: |
Number of Reviews: 2
Write a review
The author was in his teens when he wrote this, and there's a definite adolescent feel to the whole thing: Tarantino-slickness, transgressive (though not porny) sex everywhere, the cool-meta vibe that Hollywood went frantic over in the late 90s and early aughts. It's very much a beast of that era, back when school shootings evoked controversy rather than resignation.
It's not much of a game; the interactivity is slight, more about engagement and focus-changing than about altering the course of events. There are one or two cool use-of-medium tricks in here -- as when the narrative turns into a TV script -- but they come across as throwaway and irrelevant. There are great big textdumps. At the time, to a sceptic, it would have looked like the logical extension of the malign influence of Photopia: short stories trivially dressed up as IF, cheap pressing of the audience's buttons. Formal purists, people who see the game/puzzle aspect of IF as essential, are basically going to hate this.
What's striking about apple is that it does a pretty decent job of representing a sense of the dreamlike: fractured hints of narrative, a looming feeling of inevitability, a lurching unease. It's not perfect at this, it's not even great; but it's good.
The scenes generally center around the phrase "you know what?" along with sexual encounters with an elderly woman, an eighth grader, and a computer-woman hybrid.
I didn't enjoy the tone of the game, and I don't plan to play again. However, it is polished and descriptive, and the interactivity works.
If you enjoyed an apple from nowhere...
Related GamesPeople who like an apple from nowhere also gave high ratings to these games:
|Spellcasting 301: Spring Break, by Steve Meretzky|
Average member rating: (6 ratings)
Sorcerer University: Dangerously close to a real education! Follow the sun to Fort Naughtytail and party hardy with Ernie and his fraternity brothers. They're hoping to find sand in all the wrong places but end up in a series of zany...
|80 DAYS, by inkle, Meg Jayanth|
Average member rating: (59 ratings)
1872, with a steampunk twist. Phileas Fogg has wagered he can circumnavigate the world in just eighty days. Choose your own route around a 3D globe, travelling by airship, submarine, mechanical camel, steam-train and more, racing other...
|Gateway 2: Homeworld, by Mike Verdu and Glen Dahlgren|
Average member rating: (18 ratings)
In the early twenty-second century, an immense alien spacecraft, dubbed the "Artifact," arrives in the Earth's solar system. The Artifact ignores all attempts at communication; no one knows whether its intentions are good or ill. You are...
PollsThe following polls include votes for an apple from nowhere:
This is version 2 of this page, edited by Paul O'Brian on 23 April 2008 at 5:44pm. - View Update History - Edit This Page - Add a News Item