This is a choice IF with lots of endings and achievements, presumably a mechanism designed to have you replay again and again, to discover all there is. I’m afraid it did not grip me enough to motivate more than one play. The foremost reason for this, I guess, is the stereotypical American party setting that the game takes place in. The choices are to a large part dialogue options that lets you choose between fake sincerity and disinterested excuses to shift your focus elsewhere, and there is a discomfort number that represents your feeling of awkwardness. Suffice to say I have never attended an American party, and the situation described in Social Lycanthropy Disorder is so far from my reality that it was impossible to feel any involvement with the story. The writing is decent enough, however, and although it was low on spookiness, it does fit the Halloween theme well.