Powers of Two

by B Minus Seven profile

2016

Go to the game's main page

Member Reviews

Number of Reviews: 2
Write a review


3 of 3 people found the following review helpful:
Ritual words, April 16, 2016
by CMG (NYC)

A game about words in the B Minus Seven tradition. Words are not used here to tell a story. Instead the words are the story; or rather, their sounds are the story, and the story is how those sounds flow through your thoughts as you read.

B Minus Seven’s games are always razor-sharp when it comes to wordplay and rhythm. In Powers of Two, everything else has been pared back to allow the game’s words a chance to exist as pure sensations, unencumbered even by their definitions.

As so many things do, because Edward Gorey is such a large reference point for me, this game reminds me of Edward Gorey, whose little books were sometimes nothing more than lists and alphabets. For example, consider this passage from The Unstrung Harp:

Mr Earbrass stands on the terrace at twilight. It is bleak; it is cold; and the virtue has gone out of everything. Words drift through his mind: anguish turnips conjunctions illness defeat string parties no parties urns desuetude disaffection claws loss Trebizond napkins shame stones distance fever Antipodes mush glaciers incoherence labels miasma amputation tides deceit mourning elsewards…

Gorey’s words are unmoored, but their cloud forms a mood.

B Minus Seven’s words, on the other hand, aren’t quite as lacking in context. In Powers of Two, they represent a utopia. A utopia, perhaps, where meanings aren’t necessary, where explanations aren’t demanded, where language is free to simply play in the space between the author’s and the reader’s minds. There’s no pressure. Only pleasure at the language’s cadence. A small ritual to create a tiny utopia in your day, and to suggest a larger utopia where people are emancipated rather than constrained by what they can say.

Was this review helpful to you?   Yes   No   Remove vote  
More Options

 | Add a comment