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Really cool use of a custom interface in Twine, December 6, 2020
The interface for this game is really cool. Not sure if other authors have already experimented with this kind of setup before, but I’ve never seen anything like it–never even thought of anything like it. The main display is a map of a house with four rooms with prose/dialogue appearing inside the rooms themselves. Easiest way to understand what that looks like is to boot up the game and take a look. You’ll understand what’s going on immediately. Very clear. Probably a huge pain to have setup in Twine.
The main objective of the game, as revealed after your first failure, is (Spoiler - click to show)to create a silence of a set number of minutes. I played a couple times and did not manage it. Puzzle games of this nature that require repeated attempts are not really my jam, but the writing was and choices were really funny and the interface was super neat. I’d love to see more people try making games like this (without just stealing this game, obviously).
The only thing that bugged me about this game was that the scene refreshes every time you click a link. Part of this is probably because of how it was made in Twine: each passage having the same house image and they’re just transitioning between in each other. Not sure what you could do to improve that... There’s probably a way to add some CSS to disable the opacity transition between passages. I mention this only because it made it a bit of a pain to try it over and over again and click through content really quickly.
Anyway, if you’re into the “constrained space, many actions, only one clever route leads to victory” kind of IFs, this one should be in your shortlist!