If you dally too long in this game, a seagull poops on your jacket, and you lose. Why?
Eventually, you walk
. You move an average of 100 steps per walk
. You start with around 7,000 steps in your score, and you have to get to 10,000 steps. After you walk five times, you have to do something besides walking (breathe
or just wait
) or you'll immediately lose.
You might find this game more efficient to play using periods to run multiple commands in one step: walk. walk. walk. walk. walk. breathe.
Then use up arrow to do it again.
At the end, there's a trivial puzzle. (Spoiler - click to show)A red object on the beach, which you have to take in order to examine it. If you don't take it, you'll lose. When you go west, you meet a crying child. You win if you give the child the car, and you lose immediately if you leave without doing so.
What was the point of this story? The walking is boring. Is that the point? That exercise in old age is tedious? The puzzle is trivial, and the auto-lose feature of the game is frustrating. Is it the point that old age is pretty frustrating?
The game even has the cruelty to forbid undo, even when it'll kill you dead just for walking the wrong way at the ending, forcing you to redo the entire hike if you didn't think to save. Why??