Starting up this parser game, it didn't have the usual banner text, so I wondered if it was Inform or something else. Typing VERSION didn't bring anything up, but I figured that might have been overriden by a too-strict limited parser, so I opened up the Inspect Element feature and checked, and the javascript was different than anything I had seen. So I looked at the author's itch page, which went to their personal webpage, where it describes a new framework for javascript parser games.
This game uses a limited set of verbs which can be found by typing HELP. The verbs that are here work generally well; I saw a couple of typos here and there and some objects weren't implemented (you can't X TREE, for instance) but that's normal for parser speed-IF, and doing speed-IF in a custom language is especially impressive. So this looks like a tech demo for the new system. If I could put in any requests, I'd like to be able to change the VERBOSEness like Inform does. Currently, moving to a new location doesn't give the room description, you have to separately LOOK; it would be nice to be able to set that property. Another thing I missed was the ability to manually RESTART.
The story is about wandering through a pumpkin patch alone, finding a variety of items while also dealing with oppressive fog. I enjoyed the ambient room descriptions and the messages when trying to go 'off map'. There are also two endings, which is neat considering the game was written so swiftly.