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The city of Tak, at the northern end of the Inland sea, is the greatest den of thieves, pirates and cut-throats that the civilized world has ever seen. In this city of scum, there are many pirates infamous for their ruthless greed, their daring raids and their countless skirmishes with death. One of these villains is you.
You are the captain of the pirate vessel Banshee. Together with your band of seasoned cut-throats, you must scourge the lands of the Inland Sea, searching for treasure. To complete your voyage successfully you have to locate and retrieve 20 treasures and take them to the top of the mountain on Nippur at the Southern end of the Inland Sea.
Apparently, this is a very faithful adaptation of the Fighting Fantasy gamebook of the same name to text-adventure format. As captain of the pirate ship Banshee, your goal is to sail to the island of Nippur in the far south, plundering the surrounding swords-and-sorcery lands of their booty. Sailing around and discovering the world can be enjoyable, but actually winning is an exercise in frustration: your ship's provisions place a limit on how far you can travel before your crew mutinies, so if you miss something near the start, you can't go back to get it without restoring an early save. Minimal prose accompanied by simple half-screen room illustrations. Two-word parser with some indiosyncrasies: the SAIL command for ship travel, the frequent use of nouns rather than compass directions for travel (as in "GO ASHORE"). Uses the Fighting Fantasy dice-based system for both naval and hand-to-hand combat, complete with graphics of the dice, but without the option of cheating.
-- Carl Muckenhoupt