The game caught my attention at first but lost interest as I played. While the basis of the story is original and creative, the game itself suffers from simplicity.
The basis of this type of story is the interaction between the game and the player, and here it is almost non-existent. The game tells you on most occasions what to write making you feel even silly as you play.
I think the basis is very good and something fantastic could come out of it if the interaction is exploited on another level, which will help create a much more immersive story.
Congratulations on the effort Arthur DiBianca and keep up the good work!