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Shades of Threediopolis, May 21, 2017
(Disclosure: I participated in EctoComp 2016.) Was this review helpful to you? Yes No Remove vote | Add a comment
Comments on this reviewPrevious | << 1 >> | Next Andrew Schultz, May 22, 2017 - Reply Thanks for this review! It's good motivation for a re-release that allows the player not just to guess the verb but rather to slowly figure out the math behind the puzzle. You get increasingly cluey-er items as you go along. With three hours to program and a few bugs to figure in the puzzle, yeah, I sacrificed story a bit. That's not an excuse, but I hope it's an explanation. More generally, thanks and good job for going through the EctoComp games...I think it's a cool, underrated competition and it's certainly helped me share and figure odd stuff I always meant to. Christina Nordlander, May 22, 2017 - Reply Oh, I love EctoComp, and have had great fun participating in it. And I enjoyed your game. Of course it's not flawless, but nothing that's made in three hours is going to be. Andrew Schultz, May 23, 2017 - Reply Thanks! In a way the 3 hour limit can help, because you don't have the time to try to be flawless or worry too much about mistakes. And I've found I enjoyed a lot of EctoComp games that made me go "huh" at first once I realized what they were trying to do, which made me worry less about my own faults. Seeing this review turned up some possible ideas for this year, so that was a Very Good Thing, and I hope you find something to participate again, too! |