(Note: this review was based on the mid competition version of the game. Some issues it refers to may have been since ironed out in the latest release.)
This is a rather wacky Twine choice piece, where you set out on a daring mission to recover lots of puppet figures, before the studio where they were used to make programmes is destroyed. Note I played for about an hour (there’s no time guide on the competition website), including replaying a view bits from saved files.
I liked a lot about this. You are on an abondoned studio lot, split into four sections, and you have to explore each one, including figuring out how to gain access, while dodging scary monsters that are after you. It was really quite spooky. The author in the notes at the start describes it as a bit like Pac-man in these bits. Though to be honest it felt more like Hunt the Wumpus (or rather Avoid the Wumpus!), very IF appropriate.
Your goal is to collect and save as many puppet characters as possible. Each one when you put your hand in it to rescue it responds with a unique character. It was quite hard to put the puppets down safely in the getaway van for safety. The puppets can help you in situations, but carrying a puppet near the monster is risky. I took a pretty low risk strategy of whisking them to safety as soon as possible. And saving a lot.
I didn’t manage to rescue all the puppets, especially in the last quarter segment of the game, where I couldn’t get past a puzzle ((Spoiler - click to show)getting the light on in the final setting). I also seemed to run into a bug mid game - but not a killer one.
But otherwise I really enjoyed this. I also liked the nicely written epilogue (note: I didn’t see some stuff other reviewers mentioned, but I don’t think I unlocked the relevant part of the game i.e. (Spoiler - click to show)didn’t rescue the relevant puppet). I feel as though I’ve had a real adventure, high stakes, and did good. Thanks to the author.