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50 Years of Text Games, by Aaron A. Reed
[...] Whether the game [The Secret of St. Brides] had been designed to generate publicity for the school, or vice versa, it was working: copies sold, and St. Bride’s immediately set to work making more.
One of these was a title called Silverwolf, which was to be released alongside an original comic by Langridge. It was based on a serialized fantasy story appearing in a lesbian periodical called Artemis, which the St. Bride’s crew were also distributing under yet different aliases.
[...]
In the text adventure based on the stories, you play as Petra’s four Amazon companions, switching between them on a quest to help the reincarnated princess gain the power to become Silverwolf. [...] The game, like its creators, is obsessed with becoming other people, or allowing them to become you.
[...]
Silverwolf, while probably finished sometime in late 1987 or early 1988, would not be released until early 1992, when a small distributor bought the re-release rights to the St. Bride’s games and dumped them on the market at a cut-rate price, along with Silverwolf and two other unreleased titles.
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The adventures St. Bride’s left behind are hard to evaluate apart from their complicated legacy. They are feminist games in many ways, yet grounded in nineteenth century ideals most feminists would find regressive. They are perhaps some of the earliest queer games, but are tarnished by alleged associations with repulsive ideologies. They are games about becoming someone else, even when that transformation is dangerous or destructive.
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