Reigns: Her Majesty

by Leigh Alexander, Devolver Digital, and François Alliot, Nerial

Part of Reigns
Fantasy
2017

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1-4 of 4


- autumnc, September 20, 2021

Pocket Tactics
A choice-driven narrative as fun played for a second as it is for a day.

Perhaps the most impressive improvement is the quality of the writing. Reigns is very much a game about story and character, so better writing was bound to enhance the experience. What's special about Her Majesty, though, is the way the writing draws you in to role-playing. With much more characterful characters, you're more motivated to react to their questions. In one reign, if the King annoys you, it's tempting to start an affair with his handsome huntsman. In another, a Cardinal might spur you into rejecting the church in favour of the mysterious All-Mother.

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The Sixth Axis
The king is dead. Long live the queen!

There is still some repetition to be found, but it’s almost a relief at times to know what’s going to happen. Thankfully, the time-based puzzles of the first game have been all but banished, and you’re given a way out whenever you do venture into this game’s maze. Common sense prevails in general, but trial and error certainly plays a part in learning the deck, figuring out the puzzles and trying to ensuring a queen’s longevity.

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0 of 2 people found the following review helpful:
An improvement in all areas, July 14, 2019

Reigns was a good proof-of-concept. Her Majesty picks it up, and runs with the ball. The writing is spikier, the events are more interesting, difficulty is seemingly dialled down a little.

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