The Deer Trail

by Dark Forest Media profile


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Number of Reviews: 3
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1 of 1 people found the following review helpful:
Oh deer, November 3, 2021
by jakomo
Related reviews: ectocomp2021

Starts off very promisingly, with a tense deer hunt, even if the game is literally telling you what to type at each prompt. Things get spooky as you track the deer's trail to an eerily abandoned farmhouse, where you learn the story of it's occupants. At this point it loses focus: suddenly, it's a collect-em-up where, without motivation, you're catching rabbits, trawling a pond - and that's as far as I could go, as I hit a game-breaking bug trying to use the meat scale. As compelling as much of this content was (shades of Edgar Allan Poe), the sluggish online Quest interpreter nevertheless made it a chore to play: use the offline interpreter if you're able.

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Dark Forest Media, November 3, 2021 - Reply
Thanks for taking the time to check it out, I appreciate your honesty. I was curious about the game-breaking bug, could you elaborate on what happened with that?
jakomo, November 3, 2021 - Reply
> unlock meat scale
Error running script: Error compiling expression 'object.keycount': RootExpressionElement: Cannot convert type 'Object' to expression result of 'Int32'
Dark Forest Media, November 3, 2021 - Reply
Oh, I see what happened. Thank you for telling me. It was looking for a key to unlock the scale, but I never made a key because you have to use the Rabbit Meat on the scale to unlock it. I was worried it was something that might have actually crashed the game or made it impossible. I could see how that could really throw someone off though, I will have to figure out how to patch it. Thanks so much for taking the time to elaborate, I greatly appreciate it. :)
jakomo, November 3, 2021 - Reply
Yes, I assumed it was game-breaking but turns out you can keep playing after this error! Separate issue: the online interpreter often randomly stops responding to your input (press enter and nothing happens). Maybe a memory management issue (Edge 95), as there seemed to be no pattern to it over multiple replays. The furthest I managed before it locked up was the silo. That truly is game-breaking, unfortunately.
Dark Forest Media, November 3, 2021 - Reply
Ouch, I will have a look at that as well. I have definitely noticed that the game is much slower/buggy on Quest's online interpreter versus when I was creating with their offline software. Thanks again for all the help!
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