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About the Story
An entry in the 2008 One Room Game Competition. Following a drunken faux-pas at a dinner party, you wake up in a dungeon and need to solve a puzzle in order to escape.
So, just a half-assed joke entry? That's the thing; I don't know. Things get really strange when you look at the documentation that Mr. MacArthur includes with his game. In addition to the instructions for actually running the thing, there is a 23 KB (!) HTML walkthrough that laboriously works through the puzzle from every angle imaginable, even going so far as to include as series of diagrams of the switches! Is this a continuation of all the AAS hilarity of yesteryear, or does Mr. MacArthur really think we need this much assistance? I don't know, but it doesn't really matter considering that if meant as humor Bad Toast is a complete failure for me. If not meant as humor it's also a complete failure, so that works out pretty well actually.
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Bad Toast is essentially a puzzle game with a bolted-on and entirely irrelevant backstory. The title refers to a "toast" you made at a dinner party the night before - apparently your host took it the wrong way, since you've woken up in a dungeon.
Your task, obviously, is to escape. You do this by solving a single, very easy puzzle, and once you've done that the game essentially just stops. I gave it a second play-through, deliberately getting the puzzle solution wrong, and discovered that the solution is hardcoded (though it could have been randomised without too much trouble) and as soon as you make one wrong move the game is immediately over, so even if the puzzle was nontrivial you could solve it relatively quickly by trial and error alone.
There's pretty much no attempt to implement anything other than the five switches needed to solve the puzzle. There's very little of substance here at all, in fact. The best thing I can say about this game is that the spelling and grammar were mostly OK.