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A simple dodge-and-chase game., November 18, 2021
(This is an edited version of a review I originally wrote for my blog during IFComp 2015.)
Pit of the Condemned is a short Evade-The-Wumpus-like game in which you play a convict sentenced to die at the hands of The Beast. The site for your intended death is an abandoned city that's now used only to host deadly spectacles. A bloodthirsty public watches your struggles from innaccessible locations overhead.
Part of the info in the preceding paragraph comes from the game's blurb and isn't present in the game itself, a fact which accurately speaks to the minimalism of the game. The implications of the game's setting or vaguely Hunger Games-sounding society don't really come up during play. It's purely about the mechanic of moving through a large network of empty rooms and searching for a weapon or escape route while the beast chases you.
I won on my first try by setting a trap for the beast in the Royal Palace and then wiggling around a lot until the monster followed me into it. It's probably too easy to avoid the creature in general thanks to the proximity warning messages the game delivers. These are handled well technically, as is the occasional warning generated by line of sight programming.
When the beast isn't close, the game tends to dullness. Almost all locations are empty and there are a lot of them. I was tempted to start mapping, but didn't, and it ultimately proved to be unnecessary. Some obvious commands aren't covered. The very first thing I wanted to do in the game was try to KILL MAGISTRATE, the guy who had sentenced me to death. I expected that the result would be that his sidekick guard would immediately kill me. The game's reaction was to instead print the default Inform anti-violence message, 'Violence isn't the answer to this one.'
Pit of the Condemned is good mechanically, but I found it too unexciting given the premise.