Even accounting for the elusive last point, this is still an extremely short, simple game. I kept encountering situations where I expected the game to be more complex and was surprised when it wasn't: the locked gate, for instance.
This is doubly odd because the details of this world are so intriguing. In contrast to the standard animal's-view focus on describing normal human things from an animal's perspective, Veeder has developed a creative rat world that hints at underlying complexity--and yet, these details are never really needed within the game. I'd like to see more rat world and get a chance to put some of this information to work.
I'd also like to see some technical improvement: the clever responses in this game are still outweighed by stock answers, more items could be implemented, and there are a few spelling and grammar errors. Overall though, particularly given its length, it's a fun game.