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A surreal meditation, August 14, 2017
A Study in Porpentine is a text game about making a text game. I initially expected something like Last Minute, where you make several choices of what your game will feature and then play the result.
As it turned out, the essence is roughly the same, but the game is... very different.
You explore a small multiverse of nested worlds, seek for inspiration in various sources and collect parts of your game - its "skull" (the main idea? your game can have two skulls and more), its "bones" (game structure?), its "flesh" (writing?), its "skin" (appearance?), its "hair" (?) - until the whole organism is complete; even when it's not, you can try to play what you've got (don't fear to use "Entwine" - you won't lose anything).
There's repetition. There's confusion. There's irritation. How many parts do you need? You don't know.
But I liked it.
The ending was beautiful.