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In a tavern in Fang, a mysterious stranger offers YOU the chance to find the Golden Dragon, perhaps the most valuable treasure in all of Allansia. But it is hidden in a labyrinth beneath Darkwood Forest and is guarded by the most violent creatures and deadly traps.
To begin your quest YOU must drink a life-threatening potion, and to succeed, you must find maps, clues, artifacts, magic items, jewels and an imprisoned dwarf.
Step into a world of peril and legend with Eye of the Dragon - a must-have for any Fighting Fantasy fan! Originally published in 2005 during the celebrated Wizard Books revival, Eye of the Dragon marked the triumphant return of the series after a brief hiatus. This gripping dungeon-crawling adventure is a true standout, penned by Fighting Fantasy co-creator Ian Livingstone himself.
Based on a mini-adventure first introduced in his iconic book Dicing with Dragons, Eye of the Dragon delivers everything fans love: deadly traps, fearsome monsters, and unexpected twists. You'll encounter familiar faces from across the Fighting Fantasy universe - some returning from earlier gamebooks, others with ties to legendary figures from the broader fantasy world. Whether you're a seasoned adventurer or a newcomer to the series, this book is a thrilling journey you won't want to miss.
FEATURES
Original artwork by Martin McKenna.
Make the gamebook as easy or hard as you like and even turn on a special 'Free Read' mode to play the book like an old-school cheater!
Map feature makes it easy to keep track of everywhere you have explored during current and previous playthroughs.
Unlimited Bookmarks allow you to revisit difficult sections as many times as desired.
Automated Adventure Sheet that keeps track of your stats, inventory and knowledge gained during your journey.
Eye of the Dragon is one of the later fighting fantasy gamebooks. It is also the first (besides the very easy Island of the Lizard King) where I legitimately discovered the one true path on the first attempt. You need one key item and five optional items which can make the final challenge easier, although I found all six on my first blind playthrough.
That said, it is also pretty challenging, with lots of game overs. Ian Livingstone also installed a few anti-cheating measures here, such as cursed items which hurt you intially but later save you down the line. Tough luck to folks who peep and go back if things look hairy. I admit to fudging some dice rolls to save myself during the game, but it was kinda hard. There is also plenty of cool stuff, as well as a companion, whom you can pick up along the way.
That said, the story is garbage, even by the standards of the Fighting Fantasy series. Someone offers you information about a magical treasure and lets you retrieve it. However, to ensure that you share the spoils from its sale, he gives you a slow acting poison and tells you to drink it, as an insurance policy for him of sorts, to make sure you do not take the treasure and run. I don't know about you, but that seems like a pretty dumb idea. He does betray you at the end later, but I'm seriously not sure if a reader should have expected anything different.
There are also lots of encounters in the game which make no sense from a writing perspective. I mean, why are merchants setting up shop in a random dungeon filled with monsters. Who are they selling to? One of them is kinda pretty, so there is that. At the end of the day, this feels like a dungeon filled with random things rather than a cohesive world.
I was somewhat entertained by it, but I can't give a pass to the story and setting after so long. Bloodbones proved that you could have a strong setting and writing in the Fighting Fantasy framework. At some point, I seriously can't give a free pass any longer.