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You are Aethel Wiggle, the young daughter of Teacher and Mrs Wiggle. You are wearing Hawnd's jerkin and boots, and you are carrying a hessian sack (containing your diary) and a dagger. You have come thus prepared to this tiny gatehouse to rescue your parents from the giant Glum Fiddle. You wrote in your diary that you would, so that's what you will do.
3rd Place - ADRIFT Writing Challenges Comp
Delron Compilation Reviews
Interesting premise, with great writing
Glum Fiddle has an interesting premise, with great writing. Glum Fiddle chose to expand upon the valley theme from the Writing Challenges. The setting and characters are very humorous and the game made a really good first impression. Unfortunately, I found that I became annoyed with the limits of the game whilst I was playing it.
The game started really well, with a few good puzzles, but then I became progressively more and more stuck, dying again and again. I felt in this game that it was too easy to die without warning, and at times I seemed to be learning from my deaths, rather than being able to predict events before failing once. ADRIFT's standard behaviour of exiting the program made it worse. Games with frequent deaths, like this one, should not make you restart the game every time before being able to restore. The hints were not very useful and I found this a difficult game to complete.
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