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An abandoned manor house turns out to be a haunt of wizards, with a collection of animal statuettes carved from gemstones scattered around the grounds. Originally written in GAGS, and it shows: most rooms and descriptions are irrelevant, and all puzzles are of the few types that GAGS supports, including numerous locked containers and monsters that can only be killed with a specific weapon, as well as a small maze. Nothing particularly objectionable about it if you're in the mood for that sort of thing, aside from a few places where actions are included in room descriptions.
-- Carl Muckenhoupt
SynTax
There aren't many puzzles. There is a (small) maze, plenty of items hidden within others and the classic find-a-light-to-explore-the-darkness conundrum (the same light doesn't illuminate everything, strangely). The game also has a large school of red herrings. The game's main asset is the locational descriptions - very detailed and atmospheric, but, sadly for those of us who prefer walking in the countryside than hearing it described, of rather dull places.
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