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4 of 4 people found the following review helpful:
A workplace drama with many endings, November 24, 2021
Related reviews: ifcomp 2021

First of all, I love the art and the animated gifs. This game probably has the best art of all the games I've seen at the comp.

This is a workplace drama about an innovative biotech company with a poor safety record. Spoilers for midgame: (Spoiler - click to show)there’s a deadly explosion at the company due to the safety issues, and you decide how to respond: do you stay at the company or quit? It feels rather topical, and comments on the movement towards unionization in high-tech industries.

Overall it’s a pretty low-key game. The stakes are high, as shown in the endings, but high in an ordinary, everyday way. I’ve never personally been in a situation like this, but it seems like a realistic exploration of the various tradeoffs in dealing with a difficult workplace - do you try to organize, quit, or just ignore the bad things?

The game itself is much shorter than the labeled 2 hours, taking only about 15 minutes per playthrough. However, there are 15 endings, which are based on a combination of the final choice (leave or stay), along with the stats of work, social, and opportunity. I got all of them; I got kind of obsessed with finding all the endings, and I figured it out I think. Without looking at the source!

Spoilers for the endings:
(Spoiler - click to show)
There are only three choices that affect the ending: the first one deciding whether you like the work, what to do about the underground secrets, and the answer you give to the interviewer. The stats can be low, med, or high.

First choice:

I like working here: +work (work is med)
I like living here: +social (social is med)
I don’t like working here: +opportunity (opportunity is med)

Second choice:

Don’t find the secret: +work only if work is low
Sign the petition: +social only if social is low
Don’t sign the petition: +opportunity only if opportunity is low

Third choice:

Defend your work: +work if there is only one med or work is low
Criticize your work: +social if there is only one med or social is low
No comment: +opportunity if there is only one med or opportunity is low

So this leaves seven configurations (there are multiple choice combinations for some of these configurations):

++Work (like working here, don't find the secret, defend your work)
++Social (like living here, sign the petition, criticize)
++Opportunity (don't like working here, don't sign the petition, no comment)
+Work, +social (like working here, sign the petition, defend or criticize)
+work, +opportunity (like working here, don't sign the petition, no comment or defend)
+social, +opportunity (like living here, don't sign the petition, no comment or criticize)
+work, +social, +opportunity (like working here, sign the petition, no comment)

For each of these combinations, you can either stay or quit. However, this only gives us 14 endings. The last ending requires having all 14 of the previous endings, and will automatically unlock. It’s… kind of supernatural/dream-like? It suggests a way out of this mess, in solidarity, but doesn’t make a firm commitment.

Honestly, I was a little disappointed at the final ending; I thought there would be a more definite conclusion that justified the time I invested, but it wasn’t really there. It was even more ambiguous than the other endings.

But maybe that’s the point. Maybe the point is, all the effort we put into systems that don’t care about us is futile. Maybe I really should be spending time with my friends instead of figuring out how to get the 15th ending in an interactive fiction game about goats.

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