The Belinsky Conundrum

by Sam Ursu

2021

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2 of 2 people found the following review helpful:
Fun adventure if you choose the right path midway through, November 22, 2021
by Andrew Schultz (Chicago)
Related reviews: IFComp 2021

The Belinsky Conundrum is a Facebook Messenger app about a top-secret mission to take out a spy who's managed to avoid his kids being chipped. It's a compelling premise, and it's extra-cool that it's on a new platform, and you can do this sort of thing on Facebook, and you (presumably) won't be suckered into in-app purchases along the way to get a better ending. Which gives it a leg up on a lot of games on Facebook.

But unfortunately there wasn't enough of a conundrum to really sink my teeth into. The game follows a pattern of asking for 3 different options, some of which feel very small-talky indeed and maybe did not give all the variety I hoped for, even though they gave a laugh. Given the tone of responese, this would be okay for a comedic slice of life game, but it feels out of proportion in something more exciting–perhaps the author's strength is more with slice of life games. An example is below–I'm not sure of the differences, and perhaps it would be better to have no choice at all, or "nod impressively / stay still ". I think we have some latitude for false choices in choice-based games, but unfortunately here it seemed to contrast with the gravity of the situation. One early example is below:

(Spoiler - click to show)"The national security of the United States is at stake," says Admiral Houfy.

Sweet! / That's messed up / Oh my god


Still, I managed to put up with my boss's orders to succeed or else, and make it to Norway, where I bought a car and gun "off the grid," which was quite fun. Apparently I owned a wind farm, or could pretend to own one, to make the purchases plausible. The only real puzzle I saw was finding the name of the gun dealer, and I chose the most oddly spelled one, because it was foreign, and it worked. I felt satisfied, and I'd have liked more puzzles like that, regardless of how bad they'd kill you off it you messed up. I was also curious who it was that the government had tracking me to make sure I did my job. TBC brings it up on the NorAir flight I took. There are suspects that are so obvious they couldn't be the one and suspects that obviously could be the one.

TBC feels very high-stakes at first, but it seems the only chance to go wrong was at the end, where you had a choice to try a hit on Belinsky or not. I did not and was told to stand down shortly after. This is a point where being able to undo things would've been appreciated, as I was hoping to read about the moral implications or possibilities. But it took a bit too long to get there. That was the first time. Fortunately, TBC was short enough that it wasn't hard to play again. This time, I eyeballed the correct passenger (the old lady) and went to Iceland where I found an underground maze where I met an old contact. Then I burst into the Belinsky house. I had a long, winding adventure with Belinky, escaping both world and US governments as well as some philosophical discussions about safety vs control/surveillance. They were a bit didactic, but they helped me put things together. There was a dramatic end, and yet I still can't help feeling so many of the dialogues and choices were superfluous and missed out on a chance to develop the core story. There was probably more there than what came before, but people might miss it, so I'd like to at least have that for reference..

I think TBC buries the bulk of its good stuff, and not just because it was on Facebook Messenger instead of a more traditional, accessible and lightweight format. But there is good stuff. I mean, I don't want to find out all the surprises at once, but it seemed a bit back-loaded and never quite built to the climax it should or could have had, because after being hit up front with many dialogue choices that didn't seem to matter, I was never really able to get back into a strategic frame of mind. Though without too many spoilers, I think it's satisfying Roosk gets pegged as dislikable in the end. And the chase where you actually try to rescue Belinsky was, for me, probably the best part of the game. So you probably won't want to miss it.

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