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Runestone

by Alan Davis

Fantasy
1986

(based on 1 rating)
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About the Story

Runestone is one very unique adventure, combining the parser and NPCs of The Hobbit with the graphics and large playing area of The Lords of Midnight (not IF). The story is simple: Controlling your three heroes, you have to destroy the evil Kordomir and save the lands of Belorn.


Game Details

Editorial Reviews

Crash

"A game can be a good one whether it be played on a computer, on a playing board, or if scrawled out in the desert sand, and it is Games Workshop’s experience in all modes of playing games which makes them adept at spotting and nurturing those ingredients they consider vital to computer games. A thesis might be devoted to what makes a good game but all the facts would point to one overall consideration — does the game work? Well, in this case, the answer is yes it does.

The buzz word in Lords of Midnight was landscaping and, not to be outdone, Runestone presents venturescope which combines real-time action, a full text interpreter, multiple command input, dozens of independent characters and 8,000 views from over 2,000 locations. You control three heroes in their main quest to crush Kordomir the Dark One, hopefully retreiving the long lost Runestone of Zaphir in the process. But in this we meet one of the many strengths of the game, namely its flexibility, and the truth is you can do whatsoever you like in the Lands of Belorn and the Northern Wastes. You can, and on your first journey no doubt will, spend much of your time exploring the countryside or meeting the various creatures who roam the lands. Or if in a vindictive mood, how about leaving all the quests to heroes and spend some time tracking and slaying every orc that ever walked the lands (but be warned, some orcs are as solid as animated tree trunks and will leave you a tired and hopeless prisoner)."
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Runestone on IFDB

Polls

The following polls include votes for Runestone:

Dynamic open world IFs by Natrium729
I'm looking for good "open world" IFs, that is, IFs where the player can just wander and explore the world without necessarily following the main plot (think Elder Scrolls). They could take place on a planet, in a city, or even just in a...

Wandering NPCs by Fredrik
I have always been fascinated with games that have several wandering and independent NPCs, especially when you have the ability to try to order them around. This sets the stage for a game where no one session is like any other, and even...




This is version 4 of this page, edited by Eq on 21 May 2013 at 5:41am. - View Update History - Edit This Page - Add a News Item - Delete This Page