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A sensitive Ministry operation gone wrong. A secretive Revolutionary cell blown open. Journey to a farther shore to discover a secret lost beyond retrieve? Will you take up the Boatman's oar?
Fallen London has a large number (one a month for years) of 'Exceptional Stories' that you can pay extra for to get more of a self-contained narrative than the usual plotline.
Over the years, this has consistently been one of the more popular ones. In Fallen London, there are 4 'menaces' that, if they grow to big, take you to a penalty area you have to hang out in for a while. They are jail, an asylum, social exile, and, lastly, death, represented by a dark river where a boatman is rowing to the other side, and you have to persuade him to turn back.
This story is about the boatman. Three revolutionaries have blown themselves up. Since death is temporary in this game, you could just wait for them to come back, but the damage is severe. So you are tasked by the police with going to the river of the dead and investigating them there.
While there, Death lets you take a turn at the oars, letting you become the ferryman of the dead. It becomes your task to find the three criminals, row them across, listen to their story, and decide whether they should return to life or not.
There's a lot of lore here, with connections to Parabola, the Masters, the Calendar Council, parts of the Nemesis ambition, and others. A great story for those looking to get into Exceptional Stories in general.