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v.4: 07-Feb-2016 08:59 -
Mike Sousa
(Current Version)
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Changed author | |
v.3: 24-Feb-2013 07:36 - Edward Lacey Changed external review links | |
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v.2: 30-Dec-2007 10:48 - Kake Changed external review links |
v.1: 16-Oct-2007 01:48 - IFDB
Created page |
SPAG
[...] while there are one or two clues to find or conversations to overhear, most of the problems are of the traditional kind: obtaining objects, getting through locked doors, and all the other activities we IF-ers love so much. These puzzles aren't very many - it's a relatively short game - but most of them are very well polished. As it should be, it is often easy to see what you are supposed to do, but difficult to see how you should do it. [...] (Robin Adams)
[...] The story develops mostly by eavesdropping, which lends the game an atmosphere reminiscent of a David Mamet thriller, as well as giving a good opportunity for humour. [...] a rapid climax was for me let down by a final confrontation with the villain of the piece which lacked credibility. [...] The game makes up for the formulaic and functional plot in the non-player characters, of whom there are around 30. [...] (Cedric Knight)
See the full review