This game is written in Twine, and features you, a programmer, working on a secret government project when things go wrong.
It uses colored text for emphasis. The structure for much of the game is a small section where you pick 3 options in any order, then moving on, sometimes with a branch when moving on. The branches are big, with no coming back together in the end (essentially a 'time cave').
The overall storyline isn't bad, involving a kind of robot apocalypse.
There are several errors. One of the largest is that in the Twine code, many of the sections check the 'history:' feature of twine to see if you've visited a passage, but types the names of the passages wrong, so you never get to proceed unless you load it into twinery and proceed by yourself.
This, connected with the semi-frequent typos, leads me to believe that the other never played through the finished game or had testers try it. Having someone play through your game from end to finish really helps when submitting to a competition!
I agree with the other reviewer that this game's protagonist has problematic views. They're part of an overall bigger issue, which is that he is more or less a jerk. I've noticed when looking at choice-based games that while many people like being a 'bad guy', very few people like being a jerk.
-Polish: The game has gamebreaking bugs.
-Descriptiveness: The game's text was most interesting when describing the robots, but was otherwise fairly vague.
-Interactivity: The bugs threw a wrench in things.
-Emotional impact: I felt disconnected from the protagonist.
-Would I play again? Not until it's polished a bit.
I would definitel bump up the rating if the major bugs were resolved!
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