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Grotto Vale is the safest place in the entire Calliope. It's also dark, full of trash, and easy to get lost in.
Get in the snailsweeper, and blaze a slime trail from nowhere back to somewhere.
In this introduction, get settled in your snailsweeper before your journey gets underway.
(This was an entry to IntroComp, and is thus incomplete.)
Entrant - IntroComp 2026
| Average Rating: Number of Reviews Written by IFDB Members: 1 |
This game is full of surrealism. It's an open question from the start of the game to the end of the game whether the whole thing is a hallucination. Stuff is minimally described, leaving a lot to my imagination.
I have very minimal understanding of who/what the player character is, but I have a pretty strong sense of how they feel, which is certainly something, but I'm struggling to connect with the character under the circumstances.
Lots of unskippable timed text, which I don't usually love. The timed text is synchronized with background sound effects and music, which is cool. Still, I'm not sure that timed text was needed for that.
(And it doesn't help that the game often leaves it ambiguous whether I'm waiting for timed text or whether I'm supposed to press a key to continue.)
The game's default behavior in response to invalid commands is to print a blank line, with no error message, which sucks a lot. Error messages are the perfect time to provide clues to the player. Like when (Spoiler - click to show)I entered the wrong ID number, because I needed to omit leading zeroes, it could have told me "invalid ID number" or something.
(I played the game on a Mac in Quest Viva.)