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KOBYASHI NARU: The final trial for those who would be one with the immortals.
You stand in a closed chamber on the world of Ygor, a candidate to the Order. Sent here by the Overlord of All, you must complete the Naru in all its phases. Success will bring you the knowledge and power of those who have transcended the need for life itself. Failure results in extinction.
Ahead of you there are three doors and behind you only a closed portal, off the planet. It will not open again until you have completed the three tasks of Kobyashi Naru and obtained the required objects from each. To help you, you have your wits and little else. The standard wrist terminal you're wearing may be able to analyse certain items and provide you with useful information, but its use is limited.
A chime sounds and the Naru has begun...
A casual player-reader should not waste time on this one. For someone with an historical interest in IF, the work does however provide some fascination moments.
In practice, there is no story more than the one on the back cover of the box. The player must simply beat three mini-worlds to get the final output. Yet the experimental interface has a kick. The output text is given normally, but the input is chosen from verb icons in the manner of later point-and-clicks. The verbs are applied to specific words by selecting them from the output -- as we do with iPads today. Unfortunately this was 25 years too early, and doesn't work with keyboard too well.