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A casual player-reader should not waste time on this one. For someone with an historical interest in IF, the work does however provide some fascination moments.
In practice, there is no story more than the one on the back cover of the box. The player must simply beat three mini-worlds to get the final output. Yet the experimental interface has a kick. The output text is given normally, but the input is chosen from verb icons in the manner of later point-and-clicks. The verbs are applied to specific words by selecting them from the output -- as we do with iPads today. Unfortunately this was 25 years too early, and doesn't work with keyboard too well.
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