Playing through this game was an excellent experience for me. The subject matter of the "plot," such as it is, hit home for me, emotionally. After I finished, I felt the same sort of refreshed that you do after a well-deserved cry.
This game has five-star writing, for sure. The creator is a talented writer, and clearly had fun putting personality into the descriptions and dialogues. Additionally, the detail is impressive; if you play this game, try to "examine" everything.
The technical implementation in this game is also top-notch. Nothing too fancy when it comes to the coding, but what is done is done well. This may be the first IF of B.J. Best that I've played, but it is clearly not the first that they've made.
This is not really a puzzle game. That's not to say that there aren't puzzles, just that they're simplistic and not really the point. Some people (like me) are into that; some aren't. If you want more art than puzzles in your interactive fiction, then this game is for you. If I were to rate this anything less than five stars, it would be for the simplicity of the puzzles; however, puzzles don't always have to be the point, and the simplicity helped keep the narrative / emotional journey moving, which IS the point of this game.
If you've ever experienced loss due to change, or change due to loss - and who hasn't? - this game will make you feel. What you feel depends on your opinion of the endings, I suppose.