Deck the Halls, Gieves

by VerdantTome profile

2020

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1-5 of 5


- Edo, August 17, 2023

3 of 3 people found the following review helpful:
"Checkers old Chum!", February 18, 2023
by Rovarsson (Belgium)

An invitation arrived. What a horrendous prospect! To spend the Christmas festivities in Penrose Hall, your exasperating Aunt Allison's domain...

Fortunately, upon arrival two glints of silver lining present themselves. Your old school chum Checkers is also present, and the lovely young lady Julia will be joining the family for the duration.

Less fortunately however, those silver linings soon conflict, as your chum and you find yourselves in a not-so-friendly cockfight over the attentions of the endearing young lady...

Deck the Halls, Gieves consists of four short vignettes, four scenes prsenting one obstacle each. The puzzles are easy but pleasantly askew. It may take some poking and prodding getting into the right frame of mind.

The true strength of the game lies in its splendid writing, a spot-on parody of 1920s upper class British English.
The author obviously delights in writing elaborate winding cutscenes, filled (but not overstuffed) with quaint turns-of-phrase and idiomatic expressions.
The delightful language permeates the descriptions of locations, characters and actions. The tone of the piece is beautifully supported by having this use of words and expressions extend even to the reports of failed actions.

An interesting player-PC-narrator dynamic flows throughout the game. The main character, commonly filling the role of PC, is also, especially perhaps, the narrator of his exploits in Penrose Hall. This leaves the player, who habitually gives orders to the PC, more in the role of an interested listener. Her commands in this game are reframed as suggestions, nudges to urge the main character to continue the story. Here too, the customised in-character responses to failed commands do a lot of heavy lifting to maintain the illusion of the player being told a tall tale by the main protagonist.

Deck the Halls, Gieves is an acutely humorous work. It does not rely on a barrage of jokes and puns to attain this mood. Rather, bit by bit it calls forth a rising tide of ridiculousness and awkwardness, piling silly situations one atop the other until the player can't help but snigger and giggle. I for one had trouble relaxing my smiling muscles by the time the game was finished.

Very well-written Wodehousean comedy.

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- Dee Cooke, March 9, 2022

- Denk, January 17, 2021

4 of 4 people found the following review helpful:
A verbose Adventuron game about Wodehousian antics, December 26, 2020
by MathBrush
Related reviews: about 1 hour

This Adventuron game has more words than any other I've seen. It's firmly in the Wodehousian vein, with a butler named Gieves and hijinks caused by upper-class British misunderstandings.

It was quite clever and parts of it were very funny (including the ending). It suffered from a certain problem that many humorous games have, which is that the author clearly had some very funny solutions in mind, but that requires several leaps of intuition that aren't always fair.

Overall, though, this is a hefty game with good writing and clever puzzles. I think this would have done fairly well in IFComp, placing in the top half.

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