In this sci-fi/horror mystery you are an investigator on behalf of Central Command. They have an urgent case for you. Niflheim, a research station on exoplanet Kepler-186f, has gone dark. There are no signs of life. For your investigation, Command has remotely connected you to the sole functioning terminal that remains at the station. You must trawl through this “digital wreckage” to figure out what happened to the crew.
Gameplay
The game’s format uses a mix of parser input and clickable links. Gameplay objectives are centered around the reconstruction of files via naming conventions. This is done by reading files (audio transcripts, footage, crew logs, etc.) to gauge the identities of the crew and their whereabouts. Withing this information you uncover the names of new files that move the story forward.
The sound of the door opening and closing. Everyone runs out of the room.
For me, there was a bit of a learning curve. Despite the game’s straightforward instructions, I still needed someone to show what was going on and what the player was supposed to do. With some online help, I realized that I was overthinking things.
And just as you’re convinced that What happened to the crew? is solely about file naming conventions, the game reveals itself to be more complex than it seems at first glance. Turns out, (Spoiler - click to show) the terminal has lower layers with new content (the rover simulation was my favorite) that the player “unlocks.” It makes you wonder, “just how deep does this game go?” It’s all really cool.
To make things easier, the game has several helpful features. These include being able to sort character or location files by name and to create your own labels for each file.
I believe I found every file with one exception: The files in your index have a number bracket that indicates how many related files you have not yet uncovered. I managed to get a “0” for everything but (Spoiler - click to show) 04-CA-B-C-E-I-J-R-S. Does anyone have any ideas?
Story
The story pulled me in. Kepler-186f seems like an unassuming planet of lichen and gastropods. That is, until a rover makes a discovery on one of its excursions: a complex and clearly artificial signal. Could this be humanity’s first contact with sentient alien life? The crew is intrigued (well, some of them, at least) by the implications.
Ultimately, this ends up being an instance when “For science!” goes horribly wrong.
This isn't just a signal; it's a symphony from the cosmos, a whispered promise of untold wonders beyond our wildest dreams!
Oh, Michael. You have no idea.
My reviews tend to be spoiler-heavy since I like to focus on in-depth discussion and analysis. But I am going to refrain from sharing explicit spoilers here because the story is worth discovering on your own. I do have some thoughts about the genre. The game starts to dabble in the horror's sub-genre of digital horror in the sense that the terminal is not as benign as it seems.
At one point, (Spoiler - click to show) a third party reveals itself to have a presence in the terminal’s innerworkings, and even addresses the player. When revisited, seemingly innocent files are revealed to have hidden commentary that sheds gruesome new light on what happened. With the exception of some cheesy lines (ex. “Get him, girls!”), these messages bring a real scare factor and serve as a great motivator to solve the mystery.
Overall, I found the story to be suspenseful and fun to uncover. I especially appreciate the research documents (ex. BRYOPHYTA-ANALYSIS) about the ecology of Kepler-186f. It serves no purpose beyond providing some cool worldbuilding. Also, the usage of (Spoiler - click to show) terms from Norse mythology, including Niflheim, was an interesting touch that simultaneously clarifies things and leaves me with more questions…
…Particularly the (Spoiler - click to show) conversation between Jackie and the “Unknown voice across the radio.” Who, specifically, is she talking to? There are only two files where this verbal exchange occurs.
Characters
The whole point of the investigation is to find out what happened to them. A mere glance at the game’s description already confirms that these are doomed characters.
What we see is a more-or-less harmonious, close-knit crew succumb to the perils of human impulse (paranoia, jealousy, irritability over having to live in cramped conditions on an inhospitable exoplanet). I am somewhat reminded of the film The Cabin in the Woods in that each character is assigned an archetype and we watch them get picked off one-by-one.
My only complaint is that conversations can feel clunky and unconvincing, especially since they have a tendency to say their thoughts aloud. Phrases like "that explosion just scared the crap out of me” is understandable if you’re talking to another person. Not so much when you’re the only one in the room. I understand that there’s less wiggle room to tell the story via audio transcripts, but this could be smoothed out a little more.
Visual design
The game’s visual presentation is clever. It recreates the appearance of a computer terminal with a black background and primarily uses green text, with the exception of multi-coloured accents and the (Spoiler - click to show) pulsing, red text used when you-know-what shows up. The email notification pop-ups were also a nice touch.
Not only do these qualities look cool, they set a tone by using the familiar principle of “Red = DANGER, “Green = Safe.” This helps the player understand the severity of what (Spoiler - click to show)(or maybe who?) they’re dealing with.
(Spoiler - click to show)Just wait until you unlock the password-protected files. The screen glitches and this ominous red email notification pops-up. Next thing you know, creepy ALL-CAP messages in red text appear throughout your files.
Green text: Good luck.
Red text: THERE IS NO LUCK WHERE YOU ARE GOING.
Effective. You start to think, “uh oh, what have I unleashed?”
Final thoughts
What happened to the crew? was a wild ride that exceeded my expectations with its complexity and suspenseful plot. Its gameplay is streamlined and its visuals sell the idea of digging through a computer terminal of sinister secrets. In fact, I’m still trying to find that one elusive file that I mentioned earlier.
Should you play this game? If you like the idea of reading and re-reading passages for clues, and then taking notes on them (I created an entire document dedicated to creating charts and timelines!), then definitely try it out. Especially if you enjoy games like Type Help.
If you like the idea of a database-oriented investigation but shy away from complex gameplay, try Martia Termina. Made with Super Videotome, Martia Termina is a military sci-fi game where you play as a concerned citizen who hacks into a government database to find the truth of what happened to five soldiers who disappeared on a Mars mission. Be aware that the gameplay is barebones. All you do is sit there, read through audio transcripts, and enjoy the ride. This might appeal to some players.
Finally, if anyone has any theories about the story and the mysterious of the signal, I would love to hear them! Consider: (Spoiler - click to show)In the life support module, each crew member is listed as “NO SIGNS OF LIFE DETECTED,” but Leonard isn’t listed. Is this a mistake? Or a sign of something else?