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About the Story
A digital-born hypertext produced in Twine for the San Diego State University 2018 Electronic Literature Competition. The work is a non-linear exploration of the extremes to which individuals will go in pursuit of happiness, revolving around the concept of narrative recursion through mechanically integrated recursion.
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Number of Reviews: 2
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I love reading creepy stories and sci-fi stories, and one subgenre of both of those that I like is the time loop story. While such stories can be played just as a puzzler (get this sequence right to fix the machine, like Fingertips:Fingertips), I especially appreciate the ones that focus on human thought and feeling.
This game is well-written and focuses on character and depth. It is, as far as I can tell, completely linear (or completely cyclical, I guess I could say). It's like an endless roundabout with occasional exits that lead to the same roundabout. But it does have an overall narrative arc.
It contains some dark themes, and isn't really appropriate for children, I would say. I found it meaningful and well-done.
This uses slow text, which I usually dislike but found appropriate here (and not too slow). It also used music which I didn't listen to.
I enjoyed the slow delayed text and the constant circular motion the story took.
I would however be interested in seeing how it was made if you could please upload the source?
Thanks for the enjoyable game :)
|Delightful Wallpaper, by Andrew Plotkin ('Edgar O. Weyrd')|
Average member rating: (76 ratings)
|A Crimson Spring, by Robb Sherwin|
Average member rating: (8 ratings)
"Red Cloud meant more to me than anyone else on the planet. Sometime between one and three in the morning, on March 26th, 2015, she was brutally slain. Nobody knows why. I am going to find out if it means ripping this filthy city apart,...
| The Usher Foundation XI: The Lonely, by Apollosboy|
Average member rating: (3 ratings)
A fan game for Rusty Quill's The Magnus Archives podcast. You're stuck in a fire lookout tower 10,000 feet above sea level, but at least you can see the next lookout over.