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Race For Midnight

by Steven Sacks

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About the Story

You're a werewolf and you have until midnight to find a cure, or you're going to spend the night doing some most embarrassing things. Wisely, you visit the friendly neighborhood wizard to get his antidote for lycanthropy. But it isn't that easy; first you have to find the ingredients for the magic potion, which are scattered throughout the wizard's seventy-five location mansion. You will be looking for Toad's Eyes, the Tongue of the Newt, the Tail of the Rat, and the Blood of the Dragon, all things called for in the wizard's recipe. You will encounter a variety of monsters, each anxious to do you out of your three hit points. Combat is controlled by random numbers, much like rolling dice in board games; fortunately, the monsters aren't all that tough. However, when your hit points are gone, so are you.

- The Book Of Adventure Games II, which refers to it as "Race To Midnight" with an unknown publisher

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This is version 1 of this page, edited by jcompton on 23 August 2020 at 3:11pm. - View Update History - Edit This Page - Add a News Item - Delete This Page