Skybreak!

by William Dooling profile

Science Fantasy
2019

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Number of Reviews: 3
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4 of 4 people found the following review helpful:
Expansive. Addicting. Sandbox and lore keeps you coming back for more!, December 15, 2020

Play Skybreak!

I started the game, picked a species and talents, and inherited a spaceship that loved me. At first blush, the gameplay seemed a little choppy because I didn't know what to expect. I went through a cycle of landing on planets, making a choice, and leaving. But after the first ten minutes it started to make sense. Lots of sense.

A Fantastic Sandbox
Skybreak! worlds are hand-crafted. Travel seems random, but it's regionalized. The lore is deep, but delivered in pieces delivered across multiple playthroughs and locations. Every species has its own special encounters and background descriptions. Every talent gives you a different way to win, so you end up with many alluring playthroughs. Planets and encounters are all hand-crafted.

Trade System
There are two economies in the game. One is with goods, like mined ores. You can buy and sell these in various places, which you might end up exchanging later. The second is with experiences, like tales of adventure. Collecting these tales actually involves hearing them, much like opening a book in the game gives you an actual short story -- it's more fun than I can put into words. There's a third element, Adventure Points, which are awarded and stripped in special circumstances, and important to your character's longevity.

Ship Combat
Ship combat is an uncommon encounter, and was a little more confusing to me. You have a heading in the top left corner when in ship combat, which is relative to the direction the enemy faces, such that 0 degrees means both of you would crash head-on if you flew at each other. After knowing that, it became a lot more reasonable. I still considered it interesting to encounter, if challenging to handle.

Just Plain Addicting
I want to stress again how awesome this game is; really give it a whirl. The fact that every encounter is drawn from a list of approx. 4-8 things balloons the replay value when you consider the scope of the game. There are so many sub-goals in this game that crop up as you play. There are so many ways to play and the writing is just fantastic through and through.

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