This was a strange game. It has some great ideas: extricate yourself from a pile of rubble (which reminds me of an old comp game where you start in a pile of dead bodies and have to crawl out). You then explore a small underground complex with a Lovecraftian vibe.
But the game has a lot of implementation problems, leading to numerous judges missing out on big chunks of the game.
I didn't have too much trouble getting out of the pile, like some judges did, but I didn't even so the cabinets or the slicing machine.
Worth trying. I wish it were expanded.