Gameplay in BYOD is not so much a limited parser as it is an alternative parser. Although standard commands are present for exploring your character's physical environment, the main action takes place through your smartphone's custom VFS software. The VFS commands were easy to understand and I correctly followed the author's trail of clues to reach the "good" ending.
The virtual feelies that accompany this entry include newsletters and supplemental information formatted to look like Usenet discussions and GameFAQs walkthroughs. I don't know enough to judge whether these are accurate representations of hacker culture, but they certainly evoke the 1990's mood of a group that I was never cool enough to join in real life.
The outstanding presentation details support a shallow narrative that needed more development. In this entry, corporate stereotypes tell a brief story about the abuse of power. When BYOD ended, my character had accomplished very little.
(Spoiler - click to show)The powerful CEO retained his job, perpetuating an industry described as the root of all evil. The secretary was momentarily protected, but what happens in the future? (And what happens to other employees who catch the CEO's eye?)
BYOD offers a tight, carefully defined experience that let me feel like a hacker. I wish it had put a similar amount of effort into telling an engaging story.