When Beer Isn't Enough

by Matt Dark Baron

2003

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3 of 3 people found the following review helpful:
Random, February 26, 2008

You play a kangaroo that has broken its pouch and has to find a new one. The gameplay consists of wandering around a small Australian town. Why the game is called When Beer Isn't Enough is never explained.

The game has many random elements. Not absurd or illogical but... random. There seems to be some model of viewing the world here that quite doesn't fit the norm. At times you have to read the sentences a couple of times through before seeing their intended meaning. The cause is often followed by a non sequitur effect and this is probably unintentional. In gameplay this means you can't have even a short term plan ("if I do X, I can then do Y", or even "I should now do Z") because solving a puzzle results in the game advancing completely unpredictably.

I could probably make a decent guess at what the author's age was when the game was written. The humor relies on urine, fat people and body parts exploding or catching fire. The prose is blunt and conveys a sense that the author has a vivid imagination but lacks the skill to express it in writing.

On the plus side the game has some strange appeal to it that kept me playing until I ended up in a deadlock (but not enough to restart and play again). Maybe it's because every time you do something right the game advances significantly, which makes solving puzzles very rewarding.